//===============================================================================
//	CAskMissionComplete
//	返回任务完成
//===============================================================================

#pragma once

#include "BaseMessage.h"
#include "UIntArray.h"

class CAskMissionComplete
	: public BaseMessage
{
public:
	CAskMissionComplete(uint32_t uid, uint32_t pn);
	~CAskMissionComplete();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{ 
		return new CAskMissionComplete(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	//---------------------------------------------------------------------------
	void SetMissionCompleteState(PlayerFixedIntegerArray * msState, uint32_t id);
};